( Testing purposes only, report bugs if you like but as it's in development still I'm likely aware of them already!!) They ask me to remove all of their copyrighted assets, in which I happily will, and make my own (they can't really copyright the idea of the game, right?) Worst case scenario, but not the end of the world.ĭownload the most recent alpha build of Fibbage 3DS. ![]() No changes needed, but I can stop worrying! Jackbox Games, being rather laid back developers themselves based on some social media content I've seen, allow the assets to be used.No changes needed, but there's always a chance they can discover it later. Jackbox Games doesn't discover this because it's too obscure.I'm going to add a splash screen disclaimer, but just in case I've already considered three possibilites: It's basically as if I took all of the good home brew source code and threw it in a blender. ![]() Of course, yours truly worked on a lot of the back end code I'm studying Computer Engineering at school and am fairly competent in C. At its very core, it runs on a heavily modified graphics engine taken from AlbertoSONIC's 3DS Tic Tac Toe (random, I know!) It also uses some video code from Rinnegatamante's lpp-3ds for the video streaming. It's pretty sloppy right now and uses a conglomeration of copied & pasted code snippets along with my rather hasty programming shortcuts.Īs stated above, not all of the code is from scratch (that'd be near impossible). I definitely will include the source code, but it's nothing to get too excited over. Basically only download this as a sneek peek, don't expect too much.ĮDIT3: Moved to Google Drive, build is now too large for post. There's probably a few bugs I'm aware of, such as adding an 8th player crashing it, duplicate categories, etc. Please note that sound and video is removed, since it's massively buggy at the moment. If anyone with more homebrew knowledge than me could help me out with some of the issues I'm having, I'd greatly appreciate it and be sure to credit you for the assistance.ĮDIT: I've attached my most current build, just since I have no reputation here and would like to change that by proving myself. The audio in the sample video is edited in since Citra doesn't have sound emulation. Lack of knowledge regarding implementing certain featuresĪnyways, here's a short sample video of my progress, as well as an image gallery showing it running on a real 3DS (no fakery here, people! Okay, I lied.Unable to play video (Glitchy as hell, never mind).Unable to play sound without crashing (I've tried pretty much everything) Sound is working as of v08.22.15!.It's nothing to write home about, mainly because I've been running into some major issues including: This trailer should give you a pretty good idea of how it works.Īnyways, my 3DS implementation is based on the concept of pass and play: you pass it between players so that they can enter their lies/choose their answers without other players seeing. What's Fibbage, you ask? It's a party game from the makers of You Don't Know Jack, where you have to bluff to fill in the blank of a weird fact! The objective is to make a lie that's convincing enough that other players would choose it, while avoiding fake answers yourself. I'd like to make my first progress post to inform people of my first 3DS project, Fibbage3DS. Stick around for an update or two, but keep in mind I'm still at school for another month or so.ĭownload the most recent alpha build of Fibbage 3DS here. I've also been working on creating my own assets from scratch so that it can eventually be considered my own work entirely (can't get in trouble for copying the idea of the game, right?) I've dabbled in all of these formats separately and plan to try and implement them all at once in a brand new, cleaner code. I'm glad to announce a planned rewrite of the whole back end, and hopefully implement. bin for images, raw audio, and just bad coding practices to get an alpha out. ![]() Also I wrote this pretty shittily using things like. I've lost interest in this project for quite a while ever since being defeated by the implementation of a video library. This project has moved to LIEbel, an entire rewrite with absoultely no copyrighted assets being used.
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